Nov 10, 2005, 03:17 AM // 03:17 | #21 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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8600 isn't a practical number. If you wanted to do something that would last a reasonable amount of time, I'd estimate around 2000-3000 constant hp.
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Nov 10, 2005, 03:20 AM // 03:20 | #22 |
Frost Gate Guardian
Join Date: Feb 2005
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It's possible to enchant the symbiosis to protect it as well right?
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Nov 10, 2005, 03:27 AM // 03:27 | #23 |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Warrior/Necromancer, nrager, and 6 monks on team
~600 before skills Max Fertile Season up for ~300 HP. Max Symbiosis Up (~125 HP per enchantment) Defy/Endure Pain for ~260 HP each Demonic Flesh for ~180 HP There are about 30 Enchantments that the monks should be able to get you (in a perfect world..in the real world..the first would have worn off by the time the 30th was cast) - including Vital Blessing which gives its own ~170 HP. 30 Enchantments is ~3750 from Sym. I come up with ~5520 HP (ROUGH rounding of course) as a maximum.. So...I'm probably missing a few of the health increasing spells that others were thinking of. But my calculations show about 5.5k HP. EDIT: I now think that this sites listings show lvl12 in the skills - not the max. So with the extra given from extra levels not calculated in the skill listing - You could add probably about 2k HP to my total. Getting it close to the before calculated 8.6k. Last edited by Former Ruling; Nov 10, 2005 at 03:31 AM // 03:31.. |
Nov 10, 2005, 06:32 AM // 06:32 | #24 |
Desert Nomad
Join Date: May 2005
Location: Belgium
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well i can get my warrior upto 1000 health when needed...
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Nov 10, 2005, 06:37 AM // 06:37 | #25 | |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
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Nov 10, 2005, 12:15 PM // 12:15 | #26 |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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I figured it was around 150 at the higher lvl, thats where the last paragraph comes from.
But I completely forgot about Mesmer, dropping necromancer (and in turn demonic flesh) opens up room for about 5 enchantments from the mesmer secondary. Which would account for the extra damage leaading up to your 8.6k figure. |
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